Focusing on story and Immersion, I designed a car game where the player would have to race across an apocalyptic wasteland from settlement to settlement delivering the only currency that matters now, data.
What I did: concepts, wrote dialogue and story, storyboarded, animated a cutscene, and finally built a prototype of gameplay.
I wanted to mix Mad Max with Bladerunner and sprinkle some Knight Rider on the top to create an unholy union of apocalypse and sci-fi, being visually unique while discussing, narratively, what might happen to a civilization run by scummy corporations and obsessed with technology, the core premise being, what if data, like mobile data, was able to download and print anything, like food, water, sweets, beer, cigarettes, drugs and only going downhill from there.
I love working to synth wave, like the soundtrack from Fury, and I wanted a game which involved synth wave and high energy gameplay, at the time I was watching Fury Road, and thought a car game and synth would make a great combo
Horror at Harold Hall
A game I made in my first year of uni, semester 2. We had to make a simple game using flash, my idea was a point and click game (sort of) with a simple story which the player would go around a manor killing monsters and reading notes to uncover the sinister story of the place.
Short FPS focused on showcasing my environment art skills, immersive diegetic FPS hud, and atmospheric environment.